It's 4:00 AM (Campaign)

Story
The year is 137 6E

It’s been four centuries since the Destruction of Isdania, which was the event that ended the 4th Era, and 137 years since the defeat of the Lernaeax Infiltration of SHIELD, which began the 6th Era.

SHIELD, once a secretive organization that protected all the mundane races from extraplanar threats, has now evolved into an inter-planar diplomatic and protective organization that operates publicly.

Life on Thera has now also advanced greatly. After a Cold War with the Altmer, the human races were freed from elven yoke and have now formed into a number of modern states with normalized diplomatic relations with their respective non-human neighbors. The peoples of Albion trade with the Shireland Republic under the Immortal Brandonbrais Heartgold, Jorvik’s People are known to send modern longships across the Mare Atlantinus, and both trade with the half orcs of Darinstown in the southern Hyperborean woodlands.

The country of Albion, after being freed like most human states from the control of the now collapsed Polisian Empire, advanced more rapidly and successfully than any other human state. They are ruled still by the House of Pendragon from Camelot, but the government is a constitutional monarchy ruled by a Parliament. Albion has become the source of much of modern technology, largely by being the buying end of the world’s trade routes, but also through invention by its magic users and other great minds. Magic use has long since become widely allowed, but is still regulated both by Albion and SHIELD, and is still quite uncommon due to the nature of genetic and intellectual arcane magic.

The nature of magic, however, has changed over the last half century with the invention of the Magechines, great devices that allow non-mages to produce magic items through factory labor, as well as the invention of numerous use-activated items such as the ODMG and even some healing items, which are produces by the Magechines. Albion has now become the major exporter of such devices, made from various and bizarre magic ingredients imported from across the universe, and the secrets of the Magechines are closely guarded.

Your characters are SHIELD agents working as part of standard SHIELD operations across Albion. Albion is largely populated by non-magical humans, but substantial minorities of both magic users and non-humans exist. Your three man team and its support staff headed by Agent Philius Coulsus*, have been assigned to a mission north of the Wall, and are thus currently taking a Lightning Rail train, incidentally called “The Cart,” to the bustling inland trade city of Northwick, the location of the first gate in the Wall.

Setting

 * Thera
 * Albion
 * Northwick

Characters

 * Rebecca Cordova